12 Jan 12, 11:44PM
My thoughts exactly. I imagine that figuring it out if the amount of damage each client inflicts and detect abnormalities seems like an easy task for the server, can't see how one could circumvent this with raising a big red flag for the other players, I mean sooner or latter you gonna realise that player X ALWAYS gets you for higher damage values. Someone who knows about server side issues please correct me if I'm wrong.