(29 Dec 11, 11:12AM)Bukz Wrote: Spread is a realism feature, and yes, it's quite exaggerated in it's current state for a few weapons. I wouldn't mind seeing it turned down a bit, as long as it is compensated for in the balance for other weapons.
It's hard to say whether or not the change is necessary, with the new hit reg fixes in SVN it's quite possible that the spread is sane and people will see a higher hit percentage with their autos. A lot more testing is necessary for fine tuning weapon balance, and there are a lot of things to consider. (previous experiences cannot be taken into consideration IMHO, due to the bugs that are in older versions)
I don't think realism is what AC is really going? At least I hope that's not a project goal :L As for fixes, I've been playing with a full set done by rofl for a while now, and at range the SMG for sure, and even the AR is quite hard to hit across the base entrances of Depot RVSF, Power Right Side (as RVSF) or Outpost Middle, just to name a few.