20 Dec 11, 06:47PM
Personally I think that the weapon balance should go back to the 0.93 settings, with a few minor changes and additions.
assuming we start from 0.93 again
Additions:
Carbine is now added, seems to work fine as it is atm.
We now have helmets and kevlar, seems to work pretty well
Changes to 0.93:
Up the AR clip to 20 bullets
lower the smg damage to 8 dmg per bullet
Remove sniper/pistol switch bug (this has been done)
make shotgun have a fixed spread pattern
bring back sticky nades again, sticking a nade on the enemy head model was so fun when you timed it right
assuming we start from 0.93 again
Additions:
Carbine is now added, seems to work fine as it is atm.
We now have helmets and kevlar, seems to work pretty well
Changes to 0.93:
Up the AR clip to 20 bullets
lower the smg damage to 8 dmg per bullet
Remove sniper/pistol switch bug (this has been done)
make shotgun have a fixed spread pattern
bring back sticky nades again, sticking a nade on the enemy head model was so fun when you timed it right