28 Nov 11, 07:51PM
I don't care much for an approach seeking the lowest common denominator; if there's no challenge there's no fun. If it's really necessary to pamper newcomers a half-damage mode of play might be a consideration - it'd make the frustration of constantly dying a bit less hard to bear, but everybody would have to be willing to play in the watered-down mode.
IMHO it's impossible to have a fair game that works both for beginners, intermediaries and veterans alike.
Why should someone use the carbine if everybody knows the shotgun is the weapon to get frags most easily?!? The purpose of the balance effort is to make the choice of weapon a personal/strategic one, no one weapon is meant to be able to dominate any other. This is not particularly realistic, admittedly, but does what it says on the tin: achieves balance.
IMHO it's impossible to have a fair game that works both for beginners, intermediaries and veterans alike.
Why should someone use the carbine if everybody knows the shotgun is the weapon to get frags most easily?!? The purpose of the balance effort is to make the choice of weapon a personal/strategic one, no one weapon is meant to be able to dominate any other. This is not particularly realistic, admittedly, but does what it says on the tin: achieves balance.