15 Oct 11, 11:29PM
Please - do NOT start a flame-war on this.
I highly suspect there's an inherent misunderstanding of the last two posts possible. Many people posting here are not aware that tone of voice is not represented in the pure letters of their phrases .. or that quite a number of readers do not speak english as their first language, or have more than a basic school education in it - which makes "subtle humour" a risk at best.
Dade: amping the spread on unscoped rifle was discussed in the early stages of the balancing discussion; we actually did up it a bit already, not something you'd notice straight-away .. which was also part of the "mission parameters" - we didn't want a totally changed game, just tweaked for optimized balance.
ATM we're still fiddeling with the finer elements of the shotgun, we're very happy with all the rest of the weapons.
This isn't to say that future releases won't need further tweaking, but that's an issue for another day. A day in the future, when the current balance has been played "live" (and not just in SVN-testing) for a while and the potential of further tweakage can be gauged properly.
I highly suspect there's an inherent misunderstanding of the last two posts possible. Many people posting here are not aware that tone of voice is not represented in the pure letters of their phrases .. or that quite a number of readers do not speak english as their first language, or have more than a basic school education in it - which makes "subtle humour" a risk at best.
Dade: amping the spread on unscoped rifle was discussed in the early stages of the balancing discussion; we actually did up it a bit already, not something you'd notice straight-away .. which was also part of the "mission parameters" - we didn't want a totally changed game, just tweaked for optimized balance.
ATM we're still fiddeling with the finer elements of the shotgun, we're very happy with all the rest of the weapons.
This isn't to say that future releases won't need further tweaking, but that's an issue for another day. A day in the future, when the current balance has been played "live" (and not just in SVN-testing) for a while and the potential of further tweakage can be gauged properly.