(10 Jul 11, 07:14AM)Cloud Wrote: in the map editor make it so the you can make new floors from walls(like comming out of a wall)
You know, because it's not like that would require a completely different engine or anything. :P
(15 Sep 11, 09:37AM)Takkunen Wrote: Hey,
I've been skimming through these notes and I may have missed what I was looking for but my question is with the AR and SMG. Would it be practicle and balanced to have the AR and SMG have their damage output different but if given 100% accuracy on a stationary target they would kill the target in the same amount of time and then just alter their handling so they still feel like two different weapons?
That's actually exactly how they function in 1104- Adding in the fact that the SMG has consistetly wide spread and the AR has spread that starts out accurate, but widens out after about 3 shots.
The SMG and the AR are supposed to be mostly versatile weapons: SMGs kill faster up close while ARs kill faster at a distance, but they are roughly the same at the midpoint.