29 Jun 11, 11:01PM
The developers should consider making all spread centered instead of uniformly distributed. This would be a good balance between lowering spread while still better rewarding better aim.
To achieve this change line 810 in server.cpp to:
To achieve this change line 810 in server.cpp to:
Quote:#define RNDD (rnd(spread)+rnd(spread)-spread)*f/2.0f