28 Feb 11, 02:57PM
VenteX Wrote:
- Signifigantly increase noscope spread.
- Make the settling time for scoping longer
- Give it a smooth scoping transition, for visual aesthetics and as a visual refrence (fully zoomed = settling time finished.)
- Keep the damage at 83
- MAYBE play with fire rate a bit, but not likely
I dont think these ideas are good at all, do you use the sniper?
Increasing the noscope spread and the settling time for the scope and a smooth scoping transition which would make the time from unscoped to fully scoped long and then you'll have to wait for your scope to settle on a target too? Sniping would get slow, too slow in my opinion. T/osok would get slow and quick long range shots would probably need a lot of luck.
Also the amount of people camping in corners would increase as scoping takes longer, time you often dont have. Do you want that? Scoping would become hard, especially quick scoping and I see many new players having problems with it now! It would become impossible for them ...
I am also still of the opinion that the sniper/pistol combo is pretty perfect as it is now (1.1.0.4). One sniper hit, two pistol hits against an unarmoured player. If you have skill, its still kills very fast and I see many mid skilled players doing really well with it too. Its not destroyed. In the beta its overpowered, it might make pickup timing for matches more important but thats the only positive thing I can see, on a full pub (where the majority of the players plays) armour isnt there for everyone, I can imagine lots of people camping around the armour spots to respawn.
Hope I didnt sound too rude ;)
Lantry Wrote:I see T/DM and CTF as the 'real' modes, while T/OSOK are in the 'weird' mode category
T/osok was actually just implented for fun and only gets played for fun imo
It rarely gets played on ladder servers and in clan matches/interclans.