26 Feb 11, 07:19PM
(26 Feb 11, 06:27AM)Lantry Wrote:(26 Feb 11, 03:53AM)VenteX Wrote: PROS:
- One shot kill on a unarmoured enemy (awesome!)
I agree with your overall idea, of trying to stop the sniper from being used in close range, but giving it 100 damage would only increase it's use like this. As it currently stands, only the people who can use the sniper pistol combo well are using the sniper for CQC. if damage was at 100, all the noobs would use it, because even though it is very inaccurate, they are mostly depending on luck to make their shots anyhow. It would just turn into the next shotgun.
I think the best way to make the sniper rifle a sniping weapon would be to have a damage increase if you are scoped in, and have a delay/settling time, so you couldn't scope in quickly. However, i don't think people will like this, because though AC doesn't try to be as realistic as possible, most players like having a healthy dose of realism.
I see where you are coming from, but the idea is that unscoped spread would be so much, noscoping would be useless.
Maybe slow down fire rate as well? Then the 100 damage wouldn't make the sniper OP'd (although you would still need to take armor into consideration, as it can already prevent a kill from taking one shot)