26 Feb 11, 03:53AM
(26 Feb 11, 02:46AM)|BC|Wolf Wrote: The current sniper spread change between scope and no-scope is already applied, and I don't see how making that change more significant will help anyone. The only reason I can see in your post is that you can't tell when the change occurs so you would like it if you would notice it, thought I can't really understand why you would want that. What do you mean that you can't even tell when the change occurs? Right-click, scope shows, change has happened. Release, scope goes away, change has happened.
- The whole point in exaggerating the spread without the scope is to encourage more convential sniping methods (i.e.: not using the sniper rifle as a CQC weapon).
- The point in a transition between scoping and not is that the settling time for this concepted accuracy change will become apparent, and it will delay when that change takes place, making an effective spur-of-the-moment shot take a good bit longer (because you would have to take the time to scope in, or just use your pistol).
- Doing both of the above would allow the sniper's damage to be increased to 100, as the gun's theoretical time to kill would be increased by the time it takes to scope.
To conclude, this would apply for sniper:
PROS:
- One shot kill on a unarmoured enemy (awesome!)
- Would be incredibly effective at long range, as a sniper should be
- High accuracy and strategy would pay off in terms of time-to-kill and frags per clip
- Headshots still give 2 frags :D
CONS:
- Delayed time between initial reaction and actually making the shot
- You'd still need to shoot more than once if the enemy has any armor
- Noscoping is just a bad idea
- Missing a shot puts you in for a wait (as it already does)