21 Feb 11, 12:38PM
Here are my feelings on weapon balance in SVN:
- AR: Often I keep my cross-hair over a far away enemy and get practically no hits. The spread is just too large. The AR is too random at long range.
- SMG: I can't control it properly at all. It's not especially better at close range than the AR, but so weak at long range. Although this might be my poor control of it, I haven't seen anyone else handle it well either.
- Sniper: There is no defense against an enemy who can perform the sniper+pistol combo very well -- it kills quicker than an AR player who has to hit at east 5 bullets. Trying to bait snipers shots works somewhat but really isn't a full defense. Against a sniper you're at the mercy of their skill and luck, almost regardless of your own!
- Shotgun: Just far too weak. Sometimes very accurate shots at close range don't even kill.
- Carbine: It's very effective in pubs on ac_douze but not really beyond that. I'd like to either see it used by some good teams or removed from the game.
- AR: Often I keep my cross-hair over a far away enemy and get practically no hits. The spread is just too large. The AR is too random at long range.
- SMG: I can't control it properly at all. It's not especially better at close range than the AR, but so weak at long range. Although this might be my poor control of it, I haven't seen anyone else handle it well either.
- Sniper: There is no defense against an enemy who can perform the sniper+pistol combo very well -- it kills quicker than an AR player who has to hit at east 5 bullets. Trying to bait snipers shots works somewhat but really isn't a full defense. Against a sniper you're at the mercy of their skill and luck, almost regardless of your own!
- Shotgun: Just far too weak. Sometimes very accurate shots at close range don't even kill.
- Carbine: It's very effective in pubs on ac_douze but not really beyond that. I'd like to either see it used by some good teams or removed from the game.