21 Feb 11, 10:57AM
(This post was last modified: 21 Feb 11, 06:12PM by WhiteBlade.)
Well, the Beta test doesn't convince me...
Assault Rifle: The handling, the recoil didn't change, it's still the same in 1.1 but the damage would be ok.
Submachine gun: It's a bit stupid to add more recoil like in the past version. Really, a SMG should have less recoil than Ar's even if the spread and the fire rate of the SMG are higher. I prefer its recoil in 1.1.0.4 . Concerning damage, not really impresseive: 16 damage. We wouldn't see the difference if we killed an unarmored or a full armored...We need 10 rounds to kill a full armored: it's truly a disadvantage for this weapon. But against an unarmored, still 7 rounds...
Sniper Rifle: Well...Nearly welcome back in 1.0 with 2 less damage and pistol combo : 83 damage + 18...You should have noticed that the round pierces the body but doesn't kill by one shot, one kill... If someone is behind the enemy that you want to kill him; the person who is behind him won't receive the damage: you can't make serial kill by one shot, one kill; even if you make a serial head shot... The pierce of the bullet is a bug
Shotgun: Finally less powered but it's still a disadvantage at short range and at mid-range The random damage depending of the distance might be a disadvantage too: you have to make a shotgun + knife or shotgun + pistol to finish him.
For the extra damage, you have to be at least 6 cubes of him.
A one shot, one kill: at least 7 cubes
At least 8 cubes: you have to shoot twice to finish him, it's reasonable.
At over 8 cubes, it will depend of you how you would kill him... But do not give up or rage if you can't kill him. You have to train harder.
Carbine: Nothing to say, it's the same in 1.1
Pistol: Even with an extended magazine the pistol can be an advantage to kill an unarmored enemy, the akimbo ammo stock is too much: you can kill 3 unarmored enemies with only 20 rounds. With 100 rounds, you can kill 15 enemies in total without be killed and without pickup pistol ammo
Its handling is the same but I don't think the pistol has more recoil in 1.1.0.5, it's the same since past versions
This new version won't motive me enough to keep playing this game...
I'll change mind until you'll make some modifications about weapon balance
Assault Rifle: The handling, the recoil didn't change, it's still the same in 1.1 but the damage would be ok.
Submachine gun: It's a bit stupid to add more recoil like in the past version. Really, a SMG should have less recoil than Ar's even if the spread and the fire rate of the SMG are higher. I prefer its recoil in 1.1.0.4 . Concerning damage, not really impresseive: 16 damage. We wouldn't see the difference if we killed an unarmored or a full armored...We need 10 rounds to kill a full armored: it's truly a disadvantage for this weapon. But against an unarmored, still 7 rounds...
Sniper Rifle: Well...Nearly welcome back in 1.0 with 2 less damage and pistol combo : 83 damage + 18...You should have noticed that the round pierces the body but doesn't kill by one shot, one kill... If someone is behind the enemy that you want to kill him; the person who is behind him won't receive the damage: you can't make serial kill by one shot, one kill; even if you make a serial head shot... The pierce of the bullet is a bug
Shotgun: Finally less powered but it's still a disadvantage at short range and at mid-range The random damage depending of the distance might be a disadvantage too: you have to make a shotgun + knife or shotgun + pistol to finish him.
For the extra damage, you have to be at least 6 cubes of him.
A one shot, one kill: at least 7 cubes
At least 8 cubes: you have to shoot twice to finish him, it's reasonable.
At over 8 cubes, it will depend of you how you would kill him... But do not give up or rage if you can't kill him. You have to train harder.
Carbine: Nothing to say, it's the same in 1.1
Pistol: Even with an extended magazine the pistol can be an advantage to kill an unarmored enemy, the akimbo ammo stock is too much: you can kill 3 unarmored enemies with only 20 rounds. With 100 rounds, you can kill 15 enemies in total without be killed and without pickup pistol ammo
Its handling is the same but I don't think the pistol has more recoil in 1.1.0.5, it's the same since past versions
This new version won't motive me enough to keep playing this game...
I'll change mind until you'll make some modifications about weapon balance