23 Jan 11, 02:53AM
I think you guys played too much CS...
CS gameplay still aplies in the AC game...
2 Sniper Headshots is too much!
I remember when I used the Schmidt sniper because the magnum sniper something killed guys with a footshot or legshot, or a whatevershot.
I think One big bullet in the foes head shoud be enough...
(For me, 100 dmg for the Sniper is perfect, maybe, 99 for the crying babies)
Even this way, sniper is like this, it is very powerful, it is somewhat slow, but the scope should limit the guys sight to its target, not see the entire world and hit the target... some like a fixed sniperfov...
The Shotgun! should be a chainsaw! Get close.. dead. Simple like that...
The AR, is almos ok, except it looses to the smg in close combat.
Why the smg should win the close combat from the AR, if it already reloads faster for the next round and it hits more from afar...
But the carbine is still surprising... how it survives? Not good from short range (too slow vs smg, weak vs sg)... not good for medium range(too slow again vs ar)... not good for long ranges... (too weak vs sniper)
Ok... I think i said everything...
CS gameplay still aplies in the AC game...
2 Sniper Headshots is too much!
I remember when I used the Schmidt sniper because the magnum sniper something killed guys with a footshot or legshot, or a whatevershot.
I think One big bullet in the foes head shoud be enough...
(For me, 100 dmg for the Sniper is perfect, maybe, 99 for the crying babies)
Even this way, sniper is like this, it is very powerful, it is somewhat slow, but the scope should limit the guys sight to its target, not see the entire world and hit the target... some like a fixed sniperfov...
The Shotgun! should be a chainsaw! Get close.. dead. Simple like that...
The AR, is almos ok, except it looses to the smg in close combat.
Why the smg should win the close combat from the AR, if it already reloads faster for the next round and it hits more from afar...
But the carbine is still surprising... how it survives? Not good from short range (too slow vs smg, weak vs sg)... not good for medium range(too slow again vs ar)... not good for long ranges... (too weak vs sniper)
Ok... I think i said everything...