Upcoming Release Balance Discussion (SVN)
#67
(21 Jan 11, 02:47AM)xxkid123 Wrote: i have not tested the new version (where is it anyways) mostly, because my computer is out of Hard drive and i can't download anything (i have a really old computer, 35gigs of Hard drive)

however based on the numbers , i think the sniper is balanced. what's the chance of you even finding 2 medkits if not 3? also, if they miss they die. if they don't headshot it's a pretty good chance they die unless they're fast with the pistol.
with the larger spread now you can't no-scope either (i'll miss that). snipers will not become a noob tube game ruling weapon because they work only at a distance, or really really close. what noob wants to be confined only to that? either way with nearly any weapon you should be able to dispatch him quickly. if your smart then you can easily dodge around and present a harder target. i'll admit i'm a bad sniper, but often when i see a target zig zagging i find it hard to get a good clean shot. where as someone bearing down on me is asking to get a headshot (aim at their chest, a larger target and wait for them to move down so their head is at the cross hair rather then the chest. click and watch them turn into unrealistic chunks of meat).

besides, it's only 3 more damage (i know i'm going to get screwed over for saying that)

That chance of finding 2 medkits in a clan match is very high if you know the maps half well (eg: in depot there are 2 medkits along 'main', and some very close together). To be honest the whole of your post sounds like it only considers public games (where health is in short supply due to high player count) and not clan matches.

If they miss, they don't die. As I said before, if a sniper is at range they can back away behind the corner behind them. This is common, again.

There is a smaller spread in SVN -- not larger. The issue is they don't just work at distance -- I am a bad sniper but can mostly get a hit every encounter I have. Good snipers even more so. This means a player will not survive two encounters with a mid+ sniper.

This breaks the game's key mechanics because good teams generally rely on winning two fights in a row to take a flag (that's because the second time you need to kill them very close to their base due to the 5 second respawn). Against a good team there is no real way to get a flag without killing an enemy twice.

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Messages In This Thread
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by Roflcopter - 21 Jan 11, 03:12AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 23 Jan 11, 07:08PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 24 Jan 11, 12:31AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 25 Jan 11, 04:22AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 28 Jan 11, 08:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 01 Feb 11, 09:29PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 02:16PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 06:27PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 09:13PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 12:37AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 04:25AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 09:46PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 11:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by ph4ntom - 08 Feb 11, 02:58PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 01:04AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 11:28PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 11:57AM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 03:20PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 28 Jun 11, 07:55AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 20 Dec 11, 06:47PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 05:06PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 10:05PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 23 Dec 11, 12:18AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 01:07AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 12:44PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 25 Apr 12, 02:48PM
RE: Upcoming Release Balance Discussion (SVN) - by Grenade - 10 Jun 12, 08:40PM