19 Jan 11, 02:43PM
@Dade, did you mean to quote yourself in this post? Anyway, I basically agree with you, I don't think anybody is suggesting that we have a pistols at dawn scenario where we each take a different weapon, take 10 paces, then we all turn, shoot and die. The biggest issue I have with the current version (official release) is that purpose of each gun seems to have been blurred (to varying degrees). People taking me out from halfway across the map with a single shot from a shotgun shouldn't happen (that is what the sniper rilfe should be for). If they're in my face, then yes, I expect to die. Similarly, people firing from long range with an SMG should not have the spread the size of an Orange (should be much bigger). An AR should beat an SMG at long range.
Essentially what we have right now is a rock, paper, scissors, where the rock mostly wins. I'd just like the paper to be able to beat the rock. :)
Perhaps I ought to test the development version, that might help, eh! :)
Essentially what we have right now is a rock, paper, scissors, where the rock mostly wins. I'd just like the paper to be able to beat the rock. :)
Perhaps I ought to test the development version, that might help, eh! :)