Roflcopter:
You have to take the new code for smg into account! Comparing what you find in server.h won't reveal the whole picture anymore. In 1.0.4 (where SMG was THE gun to use), SMG had a constant spread value of 70 ! Those valuse you talk of (40 and 45) only refer to the first shot fired (and increase for two more shots until they reach 70). The maximum spread of the smg (anything that happens after the first 3 shots) is as usual - 70. The way it's been since 0.9.
Effectively, the SMG has a lot more range now, if your aim is good, and you can get the first few shots in properly.
The reason why many people stopped playing the SMG is simply that the damage was reduced, and they were not used to having to aim. Now smg is right in between 1.0 and 1.1.0.4 concerning the feel and damage.
You have to take the new code for smg into account! Comparing what you find in server.h won't reveal the whole picture anymore. In 1.0.4 (where SMG was THE gun to use), SMG had a constant spread value of 70 ! Those valuse you talk of (40 and 45) only refer to the first shot fired (and increase for two more shots until they reach 70). The maximum spread of the smg (anything that happens after the first 3 shots) is as usual - 70. The way it's been since 0.9.
Effectively, the SMG has a lot more range now, if your aim is good, and you can get the first few shots in properly.
The reason why many people stopped playing the SMG is simply that the damage was reduced, and they were not used to having to aim. Now smg is right in between 1.0 and 1.1.0.4 concerning the feel and damage.