18 Jan 11, 02:47PM
(18 Jan 11, 06:02AM)Roflcopter Wrote: I think you misunderstand...
Correct me if I'm wrong but isn't AC assumed to be mostly a multiplayer, team game? I'm sure we can always find a 1 on 1 argument to match our claim. I'm also sure we can find a team argument as a counter claim. My response to your scenario would be to better coordinate with your team. If a team of players can't take out a sniper then something is horribly wrong.
Let's assume that we replace the sniper rifle with a toilet tube and some gun powder. Player A is now dead... always. In other words, how weak do you want the sniper rifle to be? To the point of utterly useless? Why have it in the game then? There aren't that many maps (any?) where a player with a sniper rifle can defend a base up to 5000 meters away (mild exagerration for effect). The sniper rifle is a one shot deal, they either kill or they're as good as dead. I don't feel the need to stack the odds heavily in favor of "as good as dead" personally.
I used to play the sniper rifle a lot but I stopped in 1.1.04 because I found I was out-gunned a large percentage of the time, even if I got the first shot in. It just wasn't fun to play.
Just my two cents worth.