18 Jan 11, 05:11AM
The sniper is massively over powered. It's actually received rather a lot of improvements:
* Now does 84 damage instead of 80
* Now has 47 spread down from 60 (I mean the sniper isn't supposed to be accurate unscoped but it's almost as accurate as the SMG with 45 spread)
* The scoped FOV can now be set to a max of 60 (instead of 50 in 1.1.0.4)
* Pistols now have a clip size of 10
And in comparison all the stats for SMG appear to have decreased except damage (ie: more recoil and spread). AR is largely unchanged with just a slight increase in starting recoil. So, according to my attempt to understand server.h: sniper is far better and AR and SMG are worse.
And in an hour or so of playing it feels that way too. Sniper is so overpowered that even with 100 health and shield two shots kill.
Worse still, if you have no shield and are hit by a sniper, you need 3 medkits to survive a single second shot. WTF? Basically, a sniper shot has turned into a death sentence.
Consider a sniper defending base who pushes out to around halfway in the map. Any decent sniper can almost guarantee a sniper shot in any encounter. So a player that attempts to push past the defending sniper stands no real chance. Even if he kills the sniper he cannot get 3 medkits in time to push into base so the sniper will kill him on the next encouter before he can get to the flag.
That coupled with AR needing 6 bullets to kill a player with 100 health and 25 shield (as opposed to 5 bullets in 1.1.0.4) makes this game decided sniper biased.
* Now does 84 damage instead of 80
* Now has 47 spread down from 60 (I mean the sniper isn't supposed to be accurate unscoped but it's almost as accurate as the SMG with 45 spread)
* The scoped FOV can now be set to a max of 60 (instead of 50 in 1.1.0.4)
* Pistols now have a clip size of 10
And in comparison all the stats for SMG appear to have decreased except damage (ie: more recoil and spread). AR is largely unchanged with just a slight increase in starting recoil. So, according to my attempt to understand server.h: sniper is far better and AR and SMG are worse.
And in an hour or so of playing it feels that way too. Sniper is so overpowered that even with 100 health and shield two shots kill.
Worse still, if you have no shield and are hit by a sniper, you need 3 medkits to survive a single second shot. WTF? Basically, a sniper shot has turned into a death sentence.
Consider a sniper defending base who pushes out to around halfway in the map. Any decent sniper can almost guarantee a sniper shot in any encounter. So a player that attempts to push past the defending sniper stands no real chance. Even if he kills the sniper he cannot get 3 medkits in time to push into base so the sniper will kill him on the next encouter before he can get to the flag.
That coupled with AR needing 6 bullets to kill a player with 100 health and 25 shield (as opposed to 5 bullets in 1.1.0.4) makes this game decided sniper biased.