28 Jun 12, 01:10AM
(27 Jun 12, 10:14PM)Boomhauer Wrote: meh i think nades are used about as much as they should be, and should definitely NOT count for 2.
I still use them in the manner that XRD mentioned: to find players camping or hiding out
ANNND in the manner Doogum mentioned: in conjunction with other weapons like a combo.
But Doogum they aren't a weapon one SHOULD use often. Who the hell gos charging into battle with a grenade in their hand!! LOLOL
I started one version later in 1.0, and don't get me wrong, it was a lot of fun to have triple digit kills... but it was lopsided. I think the 2 points should definitely be reserved for precision hits such as the headshot and knife. Its just too easy to spam nades and get a score that DOES NOT reflect your skill level.
I go charging into battle with a nade in my hand all the time! It used to be worth it because you are right, it takes skill and a reason to go charging in, releasing the nade, and then wiping out the rest with a gun. Now its just go charging in with a gun, where's the fun in that?
They are definitely a weapon one should use often, and counted as 2, for the reasons you mentioned yourself. I know you weren't around during the .93 - 1.0 switch, but we lost a lot of great players due to the significant change in gameplay, nading included. We aren't going back to the way it was, rather if we progressed and made it 2 again, I'm sure the older players I've stayed in contact with would give it another try.
I don't really care about triple digit kills, and with how the gameplay is and will continue to be I doubt many people will be reaching triple digit kills again. Rather it's about the overall gameplay and I think incentivizing nade use would change the game for the better. It's all about scaling and adjusting anyways, so even when people had triple digit kills it was judged on competition. A lopsided pub game is a lopsided pub game, we still have them, and they are still obvious. Now I don't know what to tell you about a lopsided friendly, other than flags have been the sole determiner of a win recently. And in TDM its high risk, high reward with nading. Except now there's no reward.
Finally, nade spamming is almost non existent now due to the pickup number change. I think that's an awesome advancement and should stay. Thus is would accurately reflect your skill level overall. You know how hard it is to nail a person mid air with a nade? It takes timing and precision, just as a sniper hs would, and with the change in damage dealt nades aren't a guaranteed kill anymore.