25 Jun 12, 02:08PM
(21 Jun 12, 11:38AM)tempest Wrote: However, I think this isn't just about plain reaction time as measured by that benchmark. It's also about the speed of "classification", i.e. how quickly you can determine that the thing in front of you is an enemy, and things like that. I'd say that most likely improves the longer you play, so you may be right that this should be rewarded in some way.
You don't have to, this comes by with simply playing. the reason being the reaction time is not taking an important role anymore now cause a) the weapon damage is not high enough b) spread. c)kevlar. With no sufficient damage it takes longer to aim your opponent therefore missing more against someone who's strafing, with the high spread on some guns it takes a bit more to frag depending on distance, maybe a bit too much, Kevlar is somewhat a reason as a) and b) will have to deal with it.