(21 Jun 12, 10:36AM)Roflcopter Wrote: Both are skills and there's a larger difference between people's reaction times than I think you think. See Human Benchmark. From that a normal range of reaction times looks to differ by about 200ms!Yes, I know, and once again, that's what I meant. There are significant differences, but they're hardly ever due to efforts made by a player (such as practicing). Sure, a better reaction time will unavoidably by an advantage, and I'm not saying that's bad, but I don't think we should try to reward it.
However, I think this isn't just about plain reaction time as measured by that benchmark. It's also about the speed of "classification", i.e. how quickly you can determine that the thing in front of you is an enemy, and things like that. I'd say that most likely improves the longer you play, so you may be right that this should be rewarded in some way.