18 Jun 12, 12:39AM
(16 Jun 12, 01:11AM)titiPT Wrote:(16 Jun 12, 12:50AM).JK. Wrote: Disable splatter on noobcannon, change damage range to 10-125. Make it have 4 ammo instead of 7, and decrease reload time time to 2000ms. Make damage decrease moderately for low to low-mid range then drop significantly from mid-long range, ending at 5 damage.
So, basically, make the shotgun useless?
It wouldn't be completely useless, it would be significantly weaker, which is what it needs. My formula probably isn't the best out there, so I will try to give several different ones, all without splatter, or possibly with splatter at 4 blocks.
1. damage: 25-150, reload: 1500ms, ammo: 4
2. damage: 5-150, reload: 1500, ammo: 4
3. damage: 5-185, reload 1500, ammo: 2 (no splatter for this one
4. damage: 20-100, reload: 1000, ammo: 5(splatter at 8 blocks)
5. damage: 60-115, reload: 1250, ammo: 7(significantly reduced spread, maybe half or 3 quarters what it is now, splatter at 6 blocks)
Now for the carbine, the hybrid shotgun sniper.
1. damage: 50-70, reload: 1750, ammo: 10
1. damage: 65, reload: 2000, ammo: 8
3. damage: 50, reload: 1500, ammo: 15
4. damage: 40, reload 1800, ammo 10(2 round burst)
The AR really doesn't need any changes, except maybe make the ammo 25/75
The SMG doesn't either, except maybe a clip size of 35/105.
The sniper is too slow as it is right now, so maybe change the time between shots to 1200-1400.
The akimbo would need to be beefed up a little bit for it still be a good powerup, so maybe make damage 20 and clip size 20?
The knife should be the same as it is right now.
The pistol should be how was previously stated in this thread(I can't go back and look for it right now)
I hope I didn't miss anything. I do think that weapon values should be master server side, though. I think that it would be able to get a better balance faster.