I think there is a bit of confusion here. Using the existing flag entities would not work for king of the hill as there would only be 1 control point, preferably in the center of the map where it is fair for both sides. This way we could reuse team spawns and only have to add a control point entity.
Could you possibly be confusing it with a capture the base mode?
All this talk of control points makes me want an actual control points mode also. Basically the same idea as king of the kill except there are multiple control points on the map, first team to control every point on the map wins. Probably not a very match-friendly gamemode, since it could potentially last for hours.
The way I see it is both king of the kill and control points are team based modes. Using FFA spawns would not work.
However, it may not be necessary to add multiple control point entities to a map to make it compatible with a control points mode, as we could use the existing CLA/RVSF flag entities as control points, as well as the king of the hill control point in the middle = 3 control points that a team must capture to win the match.
king of the hill = 1 control point that teams fight over
control points = multiple (3+) control points that teams fight over
If implementing a king of the hill mode is a possibility, I put together some things to keep in mind:
http://codepad.org/43XBom5u
Team Fortress 2 uses those ideas in their king of the hill mode and it works wonderfully. It's always fast paced, always chaotic, always a lot of teamwork. Of course, if we do it in AC, we can do it differently depending on whether or not the above ideas work well in AC - it's hard to say without being able to try it ahead of time.
I think it is worth the effort, as king of the hill is one of my favorite FPS modes of all time. I'm sure I'm not alone. :3
Could you possibly be confusing it with a capture the base mode?
All this talk of control points makes me want an actual control points mode also. Basically the same idea as king of the kill except there are multiple control points on the map, first team to control every point on the map wins. Probably not a very match-friendly gamemode, since it could potentially last for hours.
The way I see it is both king of the kill and control points are team based modes. Using FFA spawns would not work.
However, it may not be necessary to add multiple control point entities to a map to make it compatible with a control points mode, as we could use the existing CLA/RVSF flag entities as control points, as well as the king of the hill control point in the middle = 3 control points that a team must capture to win the match.
king of the hill = 1 control point that teams fight over
control points = multiple (3+) control points that teams fight over
If implementing a king of the hill mode is a possibility, I put together some things to keep in mind:
http://codepad.org/43XBom5u
Team Fortress 2 uses those ideas in their king of the hill mode and it works wonderfully. It's always fast paced, always chaotic, always a lot of teamwork. Of course, if we do it in AC, we can do it differently depending on whether or not the above ideas work well in AC - it's hard to say without being able to try it ahead of time.
I think it is worth the effort, as king of the hill is one of my favorite FPS modes of all time. I'm sure I'm not alone. :3