01 Jul 11, 11:26AM
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[20:14] <+Huntsman> but both games we won by kills
[20:15] <@Xu|Orynge> points, actually
[20:15] <@Xu|Orynge> it goes flags-points-frags-deaths
[20:15] <+Huntsman> pfft
[20:16] <+the_andyman> i know
[20:16] <+the_andyman> that's stupid
[20:16] <+the_andyman> should be flags-frags-deaths
[20:16] <+the_andyman> or flags-frags-deaths-points
[20:16] <+the_andyman> or even just flags
[20:16] <+the_andyman> with overtime
[20:16] <+the_andyman> they should put in some system
[20:16] <+the_andyman> in matchmode
[20:16] <+the_andyman> flags are the only deciding factor
[20:16] <+the_andyman> if tied, next flag wins
[20:17] <+the_andyman> and add respawn delay
[20:17] <+the_andyman> to prevent depot games going forevre
[20:17] <+the_andyman> ie. after 1 minute of overtime, you have to wait 6 secs to spawn, instead of 5
[20:17] <+the_andyman> after 2 mins you wait 7 secs etc.
[20:17] <+the_andyman> eventually something's gotta give
[20:17] <+Huntsman> yeah
[20:17] <+the_andyman> because you get, like, 10 seconds after each kill to get flag and leave
I was also thinking that maybe the flag bases could swap around...