BTW: as to the issue of recoil... the truth is that the AR looks like it is based off of the M-16A3 (5.56 x 45mm NATO), I have fired these assault rifles on countless occasions... and they have almost no recoil at all... almost like shooting a .22 . The power is not in the size of the rounds, but the fact that the round tends to tumble, and produce hydrostatic shock on impact, likely completely incapacitating immediately.
I have also fired an MP5-N (9x19mm, (subsonic 9mm round)) on plenty of occasions, and this is what the SMG in AC reminds me of. A lot of smgs also tend to have EVEN LESS recoil than AR's, because they are designed to fire subsonic pistol rounds, (as in most are below the velocity of 9mm, which most of you may know are supersonic, breaking the sound barrier and causing the loud cracking noise they are known for.) but through a nearly rifle-length barrel, reducing the recoil tremendously. SMG's are usually .22lr, .22mag, 380, 9x19mm, or 10mm. Well, unless you count the Tommy Gun... which shoots .45's o.0.
A good example of the carbine is a Ruger mini 14. I personally have 2 of these, passed down to me from my wife's parents. They fire the .223, which is also a VERY low recoil round.
Haven't fired many sniper rifles, but I have a CZ VZ-24 that fires a 7.92x57mm mauser (very similar to a .308) , And an Ishapore .308 and they both try knock my shoulder off, so the recoil in the game is very close to what it should be.
The most realistic Weapons on the game are the Shotty, and the pistol, as far as recoil.
So, truth be told, the recoil on AC is not very realistic at all. But I think it needs to be the way it is, b/c it adds to the excitement of playing, and the amount of skill needed.
BLAH BLAH BLAH... I just mean I like everything like it is.... :D
I have also fired an MP5-N (9x19mm, (subsonic 9mm round)) on plenty of occasions, and this is what the SMG in AC reminds me of. A lot of smgs also tend to have EVEN LESS recoil than AR's, because they are designed to fire subsonic pistol rounds, (as in most are below the velocity of 9mm, which most of you may know are supersonic, breaking the sound barrier and causing the loud cracking noise they are known for.) but through a nearly rifle-length barrel, reducing the recoil tremendously. SMG's are usually .22lr, .22mag, 380, 9x19mm, or 10mm. Well, unless you count the Tommy Gun... which shoots .45's o.0.
A good example of the carbine is a Ruger mini 14. I personally have 2 of these, passed down to me from my wife's parents. They fire the .223, which is also a VERY low recoil round.
Haven't fired many sniper rifles, but I have a CZ VZ-24 that fires a 7.92x57mm mauser (very similar to a .308) , And an Ishapore .308 and they both try knock my shoulder off, so the recoil in the game is very close to what it should be.
The most realistic Weapons on the game are the Shotty, and the pistol, as far as recoil.
So, truth be told, the recoil on AC is not very realistic at all. But I think it needs to be the way it is, b/c it adds to the excitement of playing, and the amount of skill needed.
BLAH BLAH BLAH... I just mean I like everything like it is.... :D