10 Jul 10, 05:56AM
Speaking of killing teamates, if mirrored damage is implemented in 1.1 I'd like to know the ratio of damage inflicted to damage received. I doubt mirroring half the damage won't stop the most persistent tkers. Using the sniper, shooting a teamate once brings both players' health to 60. If the tker grabs health, they're able to kill their target or consistently fire on teamates by grabbing the health and armor. Mirroring a large portion of the damage to the source and directing the remaining damage to their target might be better; something like 60:20 for sniper. Much more difficult to tk intentionally.