[SELECT ALL] Code:
alias checkping [if ( > (ping) $pinglimit) [ echo "U LAG !"]; sleep 5000 [checkping]]
Ok in clientgame.cpp :
[SELECT ALL] Code:
// existing part
int isalive() { return player1->state==CS_ALIVE ? 1 : 0; }
COMMANDN(alive, isalive, ARG_IVAL);
// what to add
int ping() { return player1->ping; }
COMMAND(ping, ARG_IVAL);
Devs can you add it ? :D