21 Jul 13, 06:14PM
(This post was last modified: 21 Jul 13, 06:19PM by TheNihilanth.)
Well if it wasn't a personal attack I'll take it as very bad attempt to give a feedback. I'll try your code. From an skim at your code, I don't agree you allow primary weapons only, perhaps people would like to play against bots that use knife, grenades or even pistol in a mode where this secondary weapons are not the main intend( pistol frenzy, lss, etc) also spawning a bot in a specific (x,y) location in my opinion it would be improved more if you can spawn a bot in the position you select with the mouse pointer this way you could guarantee a valid location and to avoid the default position which is the center of the map (d->o.x = d->o.y = ssize/2) as you put it (or let the engine guess the 'safe' position, with a certain function I don't remember atm).
Yes Lucas, there is something specific about your coding I would like to say and why it is bad written in plenty of cases, but I think this not the place to enlist them all (perhaps this is more appropriately for a SVN comment or something like that), however I'd rather to focus on new improvements rather than correcting you, after all, the code compiles miraculously and it works despite well or bad written and that is a win situation for me.
In the future, rest assure I'll try to be more involved in the developing process to avoid this lack of communication so I can share (if I decide to) patches that are not yet already coded and already talked in a non public environment and agreed to add more features than those read in the public ideas thread (which most of them are a single statement and as such they lack of more features or a more detailed explanation)
Cheers
Yes Lucas, there is something specific about your coding I would like to say and why it is bad written in plenty of cases, but I think this not the place to enlist them all (perhaps this is more appropriately for a SVN comment or something like that), however I'd rather to focus on new improvements rather than correcting you, after all, the code compiles miraculously and it works despite well or bad written and that is a win situation for me.
In the future, rest assure I'll try to be more involved in the developing process to avoid this lack of communication so I can share (if I decide to) patches that are not yet already coded and already talked in a non public environment and agreed to add more features than those read in the public ideas thread (which most of them are a single statement and as such they lack of more features or a more detailed explanation)
Cheers