04 May 13, 07:14PM
Well, I think my idea has some merits. It would probably teach some players to approach the game more tactically, instead of just charging into the fray. I don't think it's too hard to implement, seeing how it mostly involves removing code than coding some. Maybe a few test runs could prove if it's fun or not.
Another idea that comes to mind is to make footstep sounds different depending on what surface the player is walking.
Another idea that comes to mind is to make footstep sounds different depending on what surface the player is walking.