Weapon Balance and Gameplay Discussion
(07 Jan 11, 09:47AM)cOGhost Wrote:
(06 Jan 11, 06:21PM)titiPT Wrote:
(06 Jan 11, 09:56AM)cOGhost Wrote: Wow Bravo, in public I bet?

Try the same in an inter (Not depot) or 1v1 survivor and u will lose against every player who can use the ar or smg well.

You are missing the point.
EDIT: a skilled sniper always has a change against those ARs and SMGs.

Says a guy who never plays with a sniper.

+ a skilled AR player beats the skilled sniper.

In 1.04 it was indeed different and the AR player would get pwnd but not in this version. Maybe tdm a sniper would be great but in ctf it's almost become useless in inters or clanmatches (exept in depot).

PS: No I only saw this page.

(07 Jan 11, 10:52AM)SiL3nT Wrote: In 1.1.0.4 snipers go for only hs. If sniper power increases we will have to go back to aiming on the body.

Have either of you even bothered to look at any other posts in this thread or the SVN? The current SVN version has the sniper + pistol killing anything equal to or below 100 - 25(100 health 25 armour)

So maybe download the SVN and give some feedback on how you think it is?

While sniper + pistol may now only need one pistol shot, I think that having a helmet(25) armour should at least prevent death, meaning 2 pistol shots are needed for 25 armour and above, otherwise kinda means helmets are useless against snipers.
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Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by castiel - 07 Jan 11, 11:16AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM