(26 Nov 10, 02:10AM)makkE Wrote: Wolfbr, please stop bringing in ideas and views from other games - it's futile, and doesn't fit this thread. AC has it's own kind of gameplay, and this thread is about previous version's gameplay vs new version's gamepelay and balancing issues. I have a feeling you haven't been around long enough to get the finer points discussed here.
While I appreciate your efforts, I think your ideas are better suited for this thread maybe: http://forum.cubers.net/thread-16.html?highlight=ideas
I understand, buethese ideas are not exclusively from other games, would be tailored to the AC, granade launcher and rocket launcher were not inventions of other games, are weapons that exist in the real world(unlike railgun), I accretive you must have had inspiration in quake-like games to make AC, its fine, it worked, I see no problems with that.
I can not remember which was the first version of AC that I played, just remember that the AR had more fireinterval, like a LMG an AR(Current Version) and the carbine was not present in the game(one of the things that inspired me to play again was the addition of a new weapon, I wanted to test, and I really enjoyed).
as I said, the game does not need a large amount of weapons, maybe some that improve the game of strategy and fun way(rocket launcher for groups and HMG to support in close quarters).
I just said that these ideas work well in many games, and I think that would work well in AC, but I will not discuss new weapons in this topic, sorry XD
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about balance: I think that would reduce the carbine ammunition(10 to 8 = 4 kills), or 10 to 5 and reduce reload time, because I think that gun a little powerful primarily as a defensive weapon.
idea 1 = Extend the reload time
or
idea 2 = reduce ammo and reload time
for assault rifle> reduce kickback a little,to reduce Assault rifle jump and improve the weapon when used defensively.
pistol = 8 ammo clip is fine to me