Weapon Balance and Gameplay Discussion
(19 Nov 10, 05:54AM)KN!F3 Wrote: Yep, we should have a whole mode where we can use guns but everyone decides to travel from pickup to pickups getting 2 kills with an extremely explosion damaging long range wall bouncing spammable ball of death.

Ya all I got out of this was this "Yep,". So you don't mind 2 point gibs? SWEET!!

(19 Nov 10, 05:54AM)KN!F3 Wrote: Nades alone can be used to deal 1 hit kos but are incredibly effective for taking out multiple people and comboing. So I suggest that you keep the power the same. Thank you.

Headshots from the sniper are incredibly effective for taking out multiple enemies. All one requires is the right level of skill and decent manual dexterity, gotta keep clicking that trigger ;), and aiming at the dot for 2 points. So why can't grenades have the same thing? It's a ball of DEATH for shimmy's sake. You only dodgy dodge flash long enough to cook them and hurl certain beastliness at your enemy. If you miss you're toast. The sniper is also reloadable -hint hint-. The whole point to grenades is that they offer a real reward for excellence.

"spammable"

That's just offensive. The word you're looking for is "newb-able". A weapon that can be easily used by newbs in order to garner kills they otherwise wouldn't have earned without putting in the exact amount of time down to the second that you have, while still managing to not figure out how to play against "spam". We call this the Chaos Factor. Random explosions happen. Not everyone is honorable enough to challenge you 1 on 1 to a duel when they know you will rock them. We call this the Self-Preservation factor. These newbs will continue wildly hurling the beloved balls of death at you until one of three things happen...

A) They run out. 2 grenades go by pretty quick.
B) You run the opposite direction, take a shortcut, and frag them from behind (This is what we call flanking).
or
C) They finally tire of getting turned into mincemeat by pros who actually know how to play the game, and subsequently decide to learn a different weapon.
In the meantime, and I double-post FTW, those of us who have taken up nades as a profession are given a chance to whip out the most extreme skills ever seen since your Mom met your Dad. Two point gibs are fair compensation for the weaknesses and haterism that has been heaped upon Grenadiers since the dawn of time. Take your high-powered rifle, your bullet spamming smg, that ridiculous shotgun, the lovely AR, and that fascinatingly impotent carbine... and learn how to USE them. Accept the challenge offered by us, The Grenadiers.
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Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by MorganKell - 19 Nov 10, 06:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM