(18 Nov 10, 03:06AM)xxkid123 Wrote:(17 Nov 10, 11:07PM)|BC|Wolf Wrote: This is what I think would help make the weapons "merge" and also make them a bit more balanced (read Atrimos's post)
- Raise AR's recoil a little more
- Make SMG a little more like 1.0.4
- Raise shotgun's spread to make it harder for it to kill from medium-long distances
- Raise the time between each shot in carbine (you miss one shot against a good AR/SMG player and you're doomed)
Feel completely free to disagree :)
mod the sniper too. maybe little marks on the scope lines, so that it's easier to hit targets, or at least add the 1 hit ko area to the chest as well (1 frag only), or at least 85 damage.
I think one hit death to the chest is a bit extreme, I agree with 85 damage for the sniper, but maybe shot time or something could be increased a little so that pistol + sniper combo takes a bit longer? Just to stop the sniper dominance from 1.0.4, as if an accurate sniper landed the first shot in 1.0, you were pretty much dead unless very good at avoiding their pistol, and even if you managed to kill them/avoid it another enemy had an easy job finishing you off.
EDIT: Also, it would be interesting to see how the armour/helmets change things if the sniper was to go back to 85, or even 82, so that one sniper hit + one pistol would kill you without any armour