Weapon Balance and Gameplay Discussion
Quote:"Because vast majority" is a poor justification. And really, I don't see how it adds competitiveness or helps balance at all.
maybe, but if this "works fine" in most fpsgames, why not work fine in ac?


Quote:Not sure what this means...
me to

Quote:If you have little health, you don't run headlong into battle, you avoid the enemy, retreat, get health pickups... or if you have no option but to fight, you dodge, jump, maneuver around his bullets and beat him. It's not like in most shooters... AC is more fast paced and offers these different options to fight that other games don't have, relying more on team tactics.
the most arcades semi/realism shooters you can do it(exemple: play urban terror,wolfet/true combat elite,free fps like AC).
if you gave litte health in AC, your chances of survival are very low, because no matter how good you are, the enemy will kill you first, unless it has a very bad aiming.

Quote:You can already do that. Mind, as it currently is you have to do that anyway because spraying makes your spread go all tits and you can't win just by holding the mouse button down, with the exception of extremely close combat. So, really, what you just said there is untrue.
in long range, players using smg do it, and they kill you(spread), because it makes no difference whether the shot hit his foot or on your forehead.

Quote:How exactly would different damage to different body parts change this?
headshots? or shoot where only cause more damage(chest,, or head when possible), you kill the enemy faster, causing more damage in less time.

Quote:...maybe. But I'm still not convinced.
maybe you'll come, maybe not, I do not know the answer
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Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by wolfbr - 13 Nov 10, 03:33AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM