Weapon Balance and Gameplay Discussion
fun over realism, i talk about it.
the vast majority of games use a similar damage system (head, cheast, arms/legs.) it adds more competitiveness and more help in the balance,

Quote:Fact is, your limbs have numerous arteries and the likes, and you have to realise that while they don't house any vital organs, in reality getting shot in an arm or leg can be just as dangerous as having a bullet in your lung or liver.
yes, you can move your arms without the help of the brain,heart(blood),lung....(zombies can do this, serius)

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currently if you have little health you will have much advantage over downside, you can be very good, but, a beginner can kill you because he had enough time getting shot.
if you had a sight better than his, just shoot where it causes more damage(chest and head) and you can kill him quickly before it kills you(like the most fps games).

about autos> Currently, players just hold the fire button, targeting in the legs to kill enemies(recoil), its fun?
would be more interesting to aiming in the chest and giving small bursts of fire, without wasting ammo.(like cs, urban terror, cod, wolfet and others arcades semi/realism fps)

currently, you only can kill quickly, using the shotgun or sniper(head shots or automatic coverage), leaving the game unbalanced on some maps, or making the players to stick only to a weapon(exemple: shotgun in small maps or carbine in ctf).

in short, different damage for each body part help in game balance. : )
Thanks given by:


Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by wolfbr - 13 Nov 10, 02:57AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM