Weapon Balance and Gameplay Discussion
#77
I will give my opinion about 1.0.4 shutting down and about improving future updates.

About 1.0.4 shutting down:
I feel that 1.0 shouldn't have been shut down when it did. From what I see, 1.1 is still in beta. There are still improvements to be made and bugs to fix. So why are you guys forcing the AC community to beta test? I think it should be optional. When all the bugs are fixed then I could understand shutting 1.0 down. This isn't off topic, because I am as makkE put it voicing my opinion and discussing the future changes required in a constructive way. I am only trying to help improve AC for the future, so stuff like this won't happen again.

After reading everyone's post about 1.0 shutting down it looks like the AC community is splitting. A lot of players prefer 1.0 over 1.1 according to this poll http://hi-skill.us/board/3705 and about half prefer it in this poll http://forum.cubers.net/thread-1462.html . Even today there are still people playing on 1.0 even after the master server was shut down. If so many people love and prefer 1.0 over 1.1 then why not combine stuff from 1.0 with 1.1. I think the devs in a future release should integrate the positives from 1.0 (ex. sniper). If you take the positives from each version, then the way I see it the community will become one again. Like taking the AR, anti cheat, and pistol from 1.1 and the sniper, shotgun, nades, and smg from 1.0. Then it's like a win/win. Yes everyone will have to make a sacrifice but in the end everyone will adjust and hopefully the AC community will become one again.


And if this doesn't happen then I just have improvements for 1.1:

AR: Fine the way it is.
SMG: maybe some more damage.
Sniper: make it like the sniper in 1.0
Shotgun: feels weaker on 1.1.0.3 (my weapon of choice)
Carbine: Fine the way it is.
Nades: they are fine but will they ever be 2 kills again?
Pistol: Fine the way it is.
Thanks given by:


Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by Droid - 12 Nov 10, 08:26AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM