Weapon Balance and Gameplay Discussion
#61
AR is too powerful imho, special the AR-jump gives skilled players a huge advance (+ the dmg = deathly), i try to copy this with nadejump but mostly die with the try haha.

Sniper : I think the dmg is fine at all, maybe it should get a bit more balanced with the pistol.

Other things:

About the translation , me personally prefer it in english, but i think some are quiet happy to have it in german (or other languages) but you should either translate it all (or even mostly parts) or don' t.

"watch your language!" .... when i read this red letters i just have the feeling to repeat the "fuck" ;) when you really want to set up this, you should make a list of words (and not just the english ones) and also prosecute to use them, like 5 times bad words = kick , 10 = ban

it would be fine if you have a spamfilter or sth like that (tbh im not sure if we allready have it included)

against the camping : an autokick after a defined time would help, if people camp because tactic, they will move anyway (for example to watch all sides), if its just an annoying "i wont move my ass anywhere" -camper he will be kicked and an active player can replace him

I know its a big theme, but an discussion about a master-blacklist ( player+server) and
an admin -organisation would be useful. I often see Server runned by rude, offensive (and other negative behaviours) Owners, or they just even have no kind of admin. You never see someone around and your experience shows that the server is an attraction to shitty people, cuz they know they wont get kicked.

at least, i would like that the shotgun splatter counts twice, but i can imagine this would lead to an unfair score of all the shotcats ;)
Thanks given by:


Messages In This Thread
RE: Weapon Balance and Gameplay Discussion - by kitty - 11 Nov 10, 06:48PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 08 Dec 10, 12:27AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 11 Dec 10, 01:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 13 Dec 10, 12:59AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 04:10AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 15 Dec 10, 08:03PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 05:55PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 27 Dec 10, 08:54PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:03AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 02:41AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:20AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:28AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 04:58AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 07:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 09:44PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 28 Dec 10, 11:50PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 29 Dec 10, 07:29PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 30 Dec 10, 10:17PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 01:54AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 04:01AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 31 Dec 10, 11:08PM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 01:18AM
RE: Weapon Balance and Gameplay Discussion - by CyberKlown28 - 01 Jan 11, 02:08AM
RE: Weapon Balance and Gameplay Discussion - by System - 12 Jan 11, 04:43PM
RE: Weapon Balance and Gameplay Discussion - by System - 13 Jan 11, 02:14PM