11 Nov 10, 01:30AM
My issue with the SMG in 1.1 is accuracy. In 1.0 once you learned to handle the recoil if your aim was true, this weapon was a beast. However in 1.1 even if you master the recoil the weapon is still weak as accuracy/actual hits of the enemy when aimed at them seems to be alot lower(I may be confusing this with something else, but from the hitsounds this is what I've noticed)
This is annoying as it means you can't really 'improve' with skill/mastering the weapon, rather you have to improve your movement so that you're not getting killed in next to no time by a shotty.
People say its a short range weapon in 1.1 but when compared to the shotty it pales in comparision, and in long range the carbine/ar/sniper are much more effective.
Clearly as an smg user i'm not overly fussed about the other weapons :P But from what you're saying about the smg I'm going to like the new version :) Thanks for all your hard work!
P.s on the sniper issue, what if it went back to a 1 hit + 1 pistol combo but if the 'recoil time' from the sniper was longer so it would take them longer to switch? I dunno if this is do able, just a thought.
This is annoying as it means you can't really 'improve' with skill/mastering the weapon, rather you have to improve your movement so that you're not getting killed in next to no time by a shotty.
People say its a short range weapon in 1.1 but when compared to the shotty it pales in comparision, and in long range the carbine/ar/sniper are much more effective.
Clearly as an smg user i'm not overly fussed about the other weapons :P But from what you're saying about the smg I'm going to like the new version :) Thanks for all your hard work!
P.s on the sniper issue, what if it went back to a 1 hit + 1 pistol combo but if the 'recoil time' from the sniper was longer so it would take them longer to switch? I dunno if this is do able, just a thought.