AC 1.1 map killing
#16
In the future I believe we will lighten the restrictions...
The main reason to keep these restrictions so hardly now is to change the old paradigm: "if people want to play shit, then make them happy". This is not right, since the devs work hard to create a game with some minimum quality standards.

Also, I must confess I love to play ezjem (and other weird maps), but it is necessary now to force the people to produce/play more high quality maps (it was very sad to open the 1.0 client and saw half of the servers playing Fun House, Twin Towers, and Head shot city).

I really expect people be able to understand this. It is a minor sacrifice for a greater purpose.
Thanks given by:


Messages In This Thread
AC 1.1 map killing - by my left nut - 30 Oct 10, 12:48AM
RE: AC 1.1 map killing - by Mael - 30 Oct 10, 12:58AM
RE: AC 1.1 map killing - by my left nut - 30 Oct 10, 01:15AM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 02:23AM
RE: AC 1.1 map killing - by jakedisaster - 30 Oct 10, 02:34AM
RE: AC 1.1 map killing - by $hield - 30 Oct 10, 03:07AM
RE: AC 1.1 map killing - by insideJOB - 30 Oct 10, 07:56AM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 09:26AM
RE: AC 1.1 map killing - by Boeufmironton - 30 Oct 10, 12:04PM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 12:09PM
RE: AC 1.1 map killing - by jamz - 30 Oct 10, 01:43PM
RE: AC 1.1 map killing - by [aCKa]Deathstar - 30 Oct 10, 03:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 03:58PM
RE: AC 1.1 map killing - by Quorthon - 30 Oct 10, 04:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 04:09PM
RE: AC 1.1 map killing - by Brahma - 30 Oct 10, 08:50PM
RE: AC 1.1 map killing - by insideJOB - 31 Oct 10, 04:57AM
RE: AC 1.1 map killing - by V-Man - 31 Oct 10, 06:37AM
RE: AC 1.1 map killing - by Mr.Floppy - 31 Oct 10, 05:06PM
RE: AC 1.1 map killing - by Robtics - 31 Oct 10, 05:13PM