AssaultCube Mobile
#4
(03 May 21, 06:05AM)driAn Wrote: However, Flow is of the opinion that we should have a tutorial before publishing the app but my fear is that this is taking too long to complete because it requires conceptual work, coding and then also mapping. Would you show the help icon directly on the game screen (like, top-left) ?

I think it is even easier than that. There is the starting intro to the game where you select your name, weapon, skin, stuff like that. I'd make it so when the game starts up it just shows the controls as a screen you flip through. Maybe making the help button more accessible would be good. My experience was starting up the game and then spending the first 3 minutes not sure how to shoot the gun. Eventually I figured it out but it took awhile. Later I realized I could've just looked for the help screen.
Thanks given by: driAn This user is a dev/forum admin


Messages In This Thread
AssaultCube Mobile - by driAn - 02 May 21, 06:56PM
RE: AssaultCube Mobile - by Ronald_Reagan - 03 May 21, 04:54AM
RE: AssaultCube Mobile - by driAn - 03 May 21, 06:05AM
RE: AssaultCube Mobile - by Ronald_Reagan - 03 May 21, 01:01PM
RE: AssaultCube Mobile - by driAn - 07 May 21, 08:06AM
RE: AssaultCube Mobile - by Ronald_Reagan - 07 May 21, 01:08PM
RE: AssaultCube Mobile - by sukablya - 03 May 21, 02:00PM
RE: AssaultCube Mobile - by driAn - 03 May 21, 04:37PM
RE: AssaultCube Mobile - by YesWeCamp - 03 May 21, 08:46PM
RE: AssaultCube Mobile - by sukablya - 04 May 21, 11:37AM
RE: AssaultCube Mobile - by YesWeCamp - 04 May 21, 02:00PM
RE: AssaultCube Mobile - by Anemoi - 04 May 21, 04:02PM
RE: AssaultCube Mobile - by driAn - 10 May 21, 07:34PM
RE: AssaultCube Mobile - by Marti - 10 May 21, 07:47PM
RE: AssaultCube Mobile - by SrPER$IAN - 10 May 21, 08:25PM