Parkour Mode
#12
Thanks to Mr. Floppy, who has given me some initial feedback!
He has suggested the "goal" trigger (reached the finish) should give you a set of options: restart your run or switch to chasing the worst (or the best). He also said there should be a timer measuring how long it took from start to finish.
I'll be working those in as soon as I find time to continue working on this branch - I would appreciate more comments, opinions and ideas.

Mr. Floppy wanted me to "keep things open", which I'm all for - but programming always means laying down some rules. For instance, the way I've currently implemented the waypoint/safe-place mechanism means: if you have reached the trigger "safe-place #3" that means you will always respawn at the playerstart tagged as safe-place #3 (value 3 in attribute #1). If you walk over a trigger with "safe-place #2" set you will still have your safe-place be #3 .. you won't be downgrade back to #2. I felt this to be what people would expect, but if mappers wanted it differently - most things can be made possible in the code.

There is also a secondary parkour mode I've not put any proper work into yet, it's just sitting there behaving just the same. So currently the names are NORMPARK and FREEPARK and my idea was that it might be a desirable setting to have no weapons damage - you will still always die in any area covered with "water" (rather: lava/slime/acid). But either that mode becomes "free" in the sense that every safe-place trigger sets your next playerstart regardless of any sort order .. or we rename it to match any new purpose we want to give it.

What are the needs gema games want?
Thanks given by:


Messages In This Thread
Parkour Mode - by driAn - 20 Apr 21, 08:26AM
RE: Parkour Mode - by sukablya - 20 Apr 21, 10:22AM
RE: Parkour Mode - by Marti - 20 Apr 21, 12:24PM
RE: Parkour Mode - by DaBigNerd - 20 Apr 21, 07:40PM
RE: Parkour Mode - by Felix-The-Ghost - 21 Apr 21, 12:43AM
RE: Parkour Mode - by |HEAD|ShtMeShtU - 23 Apr 21, 10:10AM
RE: Parkour Mode - by driAn - 23 Apr 21, 05:13PM
RE: Parkour Mode - by Iguana - 23 Apr 21, 07:31PM
RE: Parkour Mode - by driAn - 10 May 21, 01:38PM
RE: Parkour Mode - by Iguana - 17 May 21, 02:54PM
RE: Parkour Mode - by flowtron - 19 May 21, 07:31AM
RE: Parkour Mode - by flowtron - 20 May 21, 10:56AM
RE: Parkour Mode - by |HEAD|ShtMeShtU - 11 Jun 21, 03:35PM
RE: Parkour Mode - by flowtron - 13 Jun 21, 10:51AM
RE: Parkour Mode - by |HEAD|ShtMeShtU - 17 Jun 21, 03:54PM
RE: Parkour Mode - by flowtron - 21 Jun 21, 07:53AM
RE: Parkour Mode - by |HEAD|ShtMeShtU - 22 Jun 21, 04:30AM
RE: Parkour Mode - by flowtron - 22 Jun 21, 02:12PM
RE: Parkour Mode - by n0c - 23 Jun 21, 06:30AM
RE: Parkour Mode - by Ronald_Reagan - 23 Jun 21, 07:59AM
RE: Parkour Mode - by Marti - 24 Jun 21, 12:44AM
RE: Parkour Mode - by |HEAD|ShtMeShtU - 25 Jun 21, 01:36PM
RE: Parkour Mode - by Ronald_Reagan - 26 Jun 21, 08:18AM