Regarding haxjump
#32
Here's what we came up with trying to reach a satisfactory middle between opinions on this subject:
1. Context
Speaking strictly technically, haxjump is a movement maneuver in Assault Cube, that is using a bug in the game mechanics to get the player using it to reach higher height while jumping and higher speed in some cases. In broader terms, the act of it is just power playing on the game code which is done in numerous other games, in this case specifically tho, the bug was not done by design. During the time the game has been played tho, it evolved into a general use mechanic and has been used extensively in inters and a special game mode has been designed around it (gema). It is not an entry level mechanic, so most new players do not use it in pubs. Older players do use it when they go pubbing tho. Recently there was a video floating around that shows the haxjump being used to reach insane speeds to clip through walls as the player position on each frame of collision detection falls outside the wall in question. Also worth of note is that this is a special case where a map was constructed to accomplish this, there is no other way of reaching those speeds on other maps.
2. Issue / Problem
Several issues have been stated:
1. It makes inter players have an advantage over pub players
2. Players bind the jump to a key, whereafter can 'fly' over the map
3. It wouldn't fit to arcade gameplay, which is a core of AC since the beginning
4. There's a hitdrop when executing the jump
3. Options
3.a) No changes (no glitch fix)
pro's
- It has become a form of native gameplay for a lot of people
- It gives some extra dimensions to some maps regarding movement
- Gema maps don't have to be edited to remove places where it relies on the haxjump (there are a lot of maps using it)
- Gema players still have the same skills to develop
con's
- Skilled players who can execute the hax jump will have a slight advantage in terms of movement options
- Players can bind the jump and 'fly' over the map and could have an advantage in some situations
- The speed that is reached with the jump creates hitdrops

3.b ) Implement it in a specific mode (parkour mode?) (make the jump specific)
pro's
- Gema players can still use the jump, so maps don't need loads of updates
- Gema will have no change in skills asked

con's
- Inter players would be somewhat limited in their movement.
- Server owners decide, and they might not know what they're doing

3.c) Set max speed limit (limit the glitch)

- Haxjump can still be executed, but 'flying' over the map becomes impossible. Possibly by adding height to crouch jump instead of forward speed.
- Players can still do the jump

con's
- Don't know if this is possible
- possibly still hitdrop

3.d) Remove the jump (delete glitch)
pro's
- No advantage for any player
- No hitdrop problems
- Fits AC's gameplay as possibly intended
- No binding
con's
- It's a glitch that only AC has (its unique)
- makes a lot of (gema) maps unplayable
- does away with what has become a native playing style for some
- Reduces the fun factor
-

4. Recommendation
To come to this recommendation we consulted a few players as well as our own input, and that of the devs. To us it seems that reforming the crouch jump could possibly be a good replacement for the hax jump. It does away with some of the best arguments. Its accessible for everyone, could still be used in gema, does away with the hitdrop problem, stays true to AC as intended. Setting a max speed limit could also fix a lot of the problems associated with the haxbind. We are sad to see the hax jump go, but it seems there is no good way of fixing the issues associated with it. Even though to us the con's associated with the haxjump don't outweight the most important pro that it adds depth to gameplay. But we understand that this is a hot topic, and we need to get to a solution. So in the end we would be happy to see a controlled substitute jump.
Thanks given by:


Messages In This Thread
Regarding haxjump - by driAn - 07 Apr 21, 08:17AM
RE: Regarding haxjump - by SKB - 08 Apr 21, 10:44PM
RE: Regarding haxjump - by Felix-The-Ghost - 09 Apr 21, 09:14PM
RE: Regarding haxjump - by Mr.Floppy - 10 Apr 21, 11:11AM
RE: Regarding haxjump - by 0.zer0 - 13 Apr 21, 10:50AM
RE: Regarding haxjump - by n0c - 24 Apr 21, 02:51PM
RE: Regarding haxjump - by Kostya - 26 Apr 21, 08:12PM
RE: Regarding haxjump - by driAn - 27 Apr 21, 09:48AM
RE: Regarding haxjump - by Mr.Floppy - 27 Apr 21, 04:10PM
RE: Regarding haxjump - by Kostya - 27 Apr 21, 11:00PM
RE: Regarding haxjump - by Mr.Floppy - 28 Apr 21, 08:01AM
RE: Regarding haxjump - by Kostya - 28 Apr 21, 04:54PM
RE: Regarding haxjump - by YesWeCamp - 28 Apr 21, 12:02PM
RE: Regarding haxjump - by driAn - 28 Apr 21, 06:04PM
RE: Regarding haxjump - by Mr.Floppy - 29 Apr 21, 06:28AM
RE: Regarding haxjump - by Robtics - 29 Apr 21, 10:06AM
RE: Regarding haxjump - by Kostya - 01 May 21, 08:36AM
RE: Regarding haxjump - by KillerRay - 01 May 21, 03:58PM
RE: Regarding haxjump - by Felix-The-Ghost - 01 May 21, 07:24PM
RE: Regarding haxjump - by KillerRay - 01 May 21, 11:52PM
RE: Regarding haxjump - by Felix-The-Ghost - 02 May 21, 09:01PM
RE: Regarding haxjump - by Marti - 02 May 21, 10:52PM
RE: Regarding haxjump - by KillerRay - 03 May 21, 10:57AM
RE: Regarding haxjump - by Ronald_Reagan - 03 May 21, 04:33AM
RE: Regarding haxjump - by jscript - 05 Jun 21, 12:39PM
RE: Regarding haxjump - by YesWeCamp - 07 Jun 21, 11:15AM
RE: Regarding haxjump - by Marti - 07 Jun 21, 12:11PM
RE: Regarding haxjump - by YesWeCamp - 07 Jun 21, 02:00PM
RE: Regarding haxjump - by |HEAD|ShtMeShtU - 26 Jul 21, 07:40AM