AssaultCube has fast-paced gameplay. Not all bugs are unwanted, some are really useful features. Straferunning is a bug too, it can't be removed just because inter players/experienced players can do it and have unfair advantage over pub players.
[+] Haxjump is a skill that anyone can learn. It doesn't require any macros, binds or scripts.
[+] Since this "feature" has been in AC for a long time. Many players' movements are based on haxjump, edge jump etc.
[+] It is a creative technique :)
[+] As n0c told, anyone who learns it surely have advantage over the others who don't know to do it. And same goes for other skills like aiming, movements etc
[+] Removing haxjump not only affects gema and inters. But also LSS.
[+] Performing haxjump requires precise timing and effort, unlike haxbind and macros.
[+] Removing haxjump might reduce playerbase.
[+] Although removing haxbind entirely is not possible. It can be removed to some extent. ( by removing the ability to bind [crouch; jump] and/or [execute "crouch"; execute "jump"] to a key.
So to conclude on haxjumps, keep haxjump and remove the ability to haxbind!
Overall AC 1.3 is really good, almost no hitdrops, many bugfixes and cool competitive features like /pause, removal of sm6, removal of al_rollofffactor and al_referencedistance etc. Makes it really nice. Only bad thing is the bugfix done to crouching, jumping and double jumping, which makes the game way slower by not only removing haxjump but also reducing the crouch boost and edge boost.
P.S. Please revert the bugfixes done to crouching, jumping and doublejumping :D
[+] Haxjump is a skill that anyone can learn. It doesn't require any macros, binds or scripts.
[+] Since this "feature" has been in AC for a long time. Many players' movements are based on haxjump, edge jump etc.
[+] It is a creative technique :)
[+] As n0c told, anyone who learns it surely have advantage over the others who don't know to do it. And same goes for other skills like aiming, movements etc
[+] Removing haxjump not only affects gema and inters. But also LSS.
[+] Performing haxjump requires precise timing and effort, unlike haxbind and macros.
[+] Removing haxjump might reduce playerbase.
[+] Although removing haxbind entirely is not possible. It can be removed to some extent. ( by removing the ability to bind [crouch; jump] and/or [execute "crouch"; execute "jump"] to a key.
So to conclude on haxjumps, keep haxjump and remove the ability to haxbind!
Overall AC 1.3 is really good, almost no hitdrops, many bugfixes and cool competitive features like /pause, removal of sm6, removal of al_rollofffactor and al_referencedistance etc. Makes it really nice. Only bad thing is the bugfix done to crouching, jumping and double jumping, which makes the game way slower by not only removing haxjump but also reducing the crouch boost and edge boost.
P.S. Please revert the bugfixes done to crouching, jumping and doublejumping :D