12 Aug 18, 03:58PM
(12 Aug 18, 03:53AM)kemoni221 Wrote: (Probably a fix)
I've copied the "packages\models\weapons\carbine" directory and saved my texture and model (in a .blend file) in it. Then, I've opened my .blend model and set up new material, texture and UVMap. After I was done with everything I saw that my texture's path was really long, so I've changed it to "//skin_weapon.jpg" (this means that the texture will be opened from my .blend file's directory), then saved the file and exported to .md3 and everything works just fine
You forgot the md3.cfg?
Open it in notepad and make links to your model/skin
Example
md3load tris.md3
md3skin weapon skin.jpg
md3skin hands skin_hands.jpg
md3emit tag_muzzle 10 50 100