OpenAL error
#3
Installed the required dev libs, compiled, ran the sh and here's my experience.
Good things:
I can see seconds remaining on the scoreboard!
My settings were saved
Bad things:
Game crashes almost immediately, here is the output log:
a@a-ThinkPad-X200:~/aclegacy$ ./assaultcube.sh
parsing commandline argument 1: "--home=/home/a/.assaultcube_v1.2"
Using home directory: /home/a/.assaultcube_v1.2/
parsing commandline argument 2: "--init"
writing to file: /home/a/.assaultcube_v1.2/clientlog.txt
init: sdl (1.2.15)
init: net (1.3.6)
init: world (1202)
init: video: sdl
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Mobile IntelB. GM45 Express Chipset  (Intel Open Source Technology Center)
Driver: 2.1 Mesa 17.2.2
init: console
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
init: sound
Audio devices: OpenAL Soft
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
Sound: OpenAL Soft / OpenAL Soft (OpenAL Community)
Driver: 1.1 ALSOFT 1.17.2
init: cfg
init: models
init: curl
init: docs
init: localconnect
read map packages/maps/official/ac_shine.cgz rev 4 (19 milliseconds)
ac_shine by DogDancing
loaded textures (144 milliseconds)
loaded mapmodels (193 milliseconds)
loaded mapsounds (250 milliseconds)
game mode is "TDM"
init: mainloop
libpng warning: iCCP: known incorrect sRGB profile
starting botmatch..
>gtrx< called a vote: load map ac_douze in mode BDM for 8 minutes
vote passed
read map packages/maps/official/ac_douze.cgz rev 19 (8 milliseconds)
Douze (AC-Version) by makkE - layout by stanze
loaded textures (111 milliseconds)
loaded mapmodels (39 milliseconds)
loaded mapsounds (29 milliseconds)
Waypoints for map ac_douze loaded
game mode is "BDM"
Bot Deathmatch: It's every man and A.I. for themselves! Dismantle those bots!  
time remaining: 8 minutes
Reading bot_skill.cfg file...
done
(31 bots connect)
(some kill messages)

After 2 mins of gameplay:

stacktrace:
/home/a/aclegacy/bin_unix/native_client() [0x4b4a5a]
/lib/x86_64-linux-gnu/libc.so.6(+0x37140) [0x7f5586337140]
/home/a/aclegacy/bin_unix/native_client() [0x4759d0]
/home/a/aclegacy/bin_unix/native_client() [0x472be8]
/home/a/aclegacy/bin_unix/native_client() [0x47230d]
/home/a/aclegacy/bin_unix/native_client() [0x46fbee]
/home/a/aclegacy/bin_unix/native_client() [0x46fd66]
/home/a/aclegacy/bin_unix/native_client() [0x46bcae]
/home/a/aclegacy/bin_unix/native_client() [0x46bf7d]
/home/a/aclegacy/bin_unix/native_client() [0x464296]
/home/a/aclegacy/bin_unix/native_client(main+0xdda) [0x44a32a]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f55863211c1]
/home/a/aclegacy/bin_unix/native_client() [0x40eb9a]
AssaultCube error (11) ()
OpenAL Error (A004): invalid operation, line 369
OpenAL Error (A004): invalid operation, line 369
OpenAL Error (A004): invalid operation, line 369
OpenAL Error (A004): invalid operation, line 369
OpenAL Error (A004): invalid operation, line 369
OpenAL Error (A004): invalid operation, line 369
AL lib: (EE) alc_cleanup: 1 device not closed
a@a-ThinkPad-X200:~/aclegacy$
Thanks given by:


Messages In This Thread
OpenAL error - by gtrx - 06 Jan 18, 08:26PM
RE: OpenAL error - by grenadier - 07 Jan 18, 07:13PM
RE: OpenAL error - by gtrx - 07 Jan 18, 11:18PM
RE: OpenAL error - by grenadier - 08 Jan 18, 07:47PM
RE: OpenAL error - by stef - 10 Jan 18, 03:17PM