Anti-Cheat and Server-Client Interaction
#1
From reading those cheating reports and looking at the source code myself, it's apparent that the client tells the server almost whatever it wants about its location, who it's shooting at, and other things, and the server trusts it. This makes it extremely easy to hack the game and cheat, but what I'm more worried about is that it means that a laggy client could unintentionally cheat. If a client thinks it hit something that it really shouldn't hit, it still counts. Maybe that's why you sometimes seem to be killed after you're already hiding behind a wall.

Isn't this the complete opposite of how server-client interaction is supposed to work? The server should be handling hitboxes and everything, right?
Thanks given by: Halte , DeafieGamer


Messages In This Thread
Anti-Cheat and Server-Client Interaction - by morshu9001 - 04 Jul 15, 08:14PM