Unbreakable's Tourney 2015 - CLA vs RVSF
#17
Unicorns vanquish, you use unicorns.

There was a commit in 1.2 that increased the packet drop of players who have high ping. Unfortunately this has the added effect of packets dropping when you try to hit them. It's an issue that has existed for a long time but has become dramatically worse in this version. I'd advise having as many servers across as many countries as possible so that teams can get the most stable ping between two teams.

It's shitty though for players like myself to have to play on euro servers vs europeans as they get an "unfair" advantage over me and vice-versa for me playing vs australians or brazilians. There is no clean way to deal with latency ever unfortunately. This is why other games have clearly estalished regions. Unfortunately, the player base is not sufficiently large to support such actions.

However, there could definitely be less interference between the code and player with regards to latency.
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Messages In This Thread
RE: Unbreakable's Tourney 2015 - CLA vs RVSF - by Waffles - 20 Feb 15, 12:17AM