Who's up for a mapping competition?
#1
Who's up for a mapping challenge?

For this challenge, you'll be provided a partially made map (as a a template), from which you would then create a layout (just a layout - nothing more at this stage).

The resulting map may end up being developed into an official AC map (which I may help you on, or you can do it on your own - your choice).

Description of the map template:
This map surrounds an elevator shaft as it's major form of travel through the map, and accordingly allows players to traverse five levels. Sure, there's a ladder in the elevator, but you could also drop from one floor to the next.

From the top floor, a quick (less than 1 second) duck under the elvevator gets you out, or to get in, you can crouch-jump into the elevator from the ladder (actually a fairly easy maneuver - from the fifth floor itself, you can only gun-jump into the elevator).

In the template, all platforms are mesh platforms - feel free to change them later into normal platforms in the cfg (they're only there for map editing purposes, as when you're dealing with five floors, it is easier to feel the map when you can see through the platforms).

Teams could spawn from more than two of the floors. Stairs could connect the floors elsewhere. Holes could appear in floors/walls to traverse levels (this map easily allows each multiple level to potentially be next to each other - ropes could appear in the holes). You could add a service entrance to the elevator. Let your imagination run rampant.

[Image: O8m3LiQ.jpg]

Your challenges:
 - Size will be determined by yourself. But, you'll need to try not to make the map too big, as you'll need to keep in mind it's already multi-leveled (plus, big is boring).

 - You'll need tell us the theme for your layout. Why are we fighting in this elevator shaft? Is it perhaps the scene of Die Hard? Is it the only way to get out of hell? (you won't need to display the theme in the map at this stage).

 - You'll need to place a few spawnpoints for each team, so that we know where you expect the bases to be.

- Feel free to change any aspect of the template, but the original pathways must remain in their places AND the elevator shaft must still feel like an elevator shaft (the shaft itself can be modified, so long as the existing pathways are intact). Keep in mind that the solid walls in the template are there to keep WQD down.

 - Balance.

Sign-ups:
To sign-up, download the map at http://www.gibbed.me/ac_hoist_template.zip and simply post your entry to this thread before 31/01/2015 @ 22:00 GMT.

How the winner will be chosen:
Still to be decided, but likely to be a group of judges based on a point system out of 10, each.
Thanks given by:


Messages In This Thread
Who's up for a mapping competition? - by RandumKiwi - 01 Jan 15, 08:45AM