[questions] mapping (xmaps)
#3
(03 Dec 14, 11:05AM)stef Wrote: I'm looking into rotating clips. However - due to cube physics, clips will only rotate around the vertical axis at most. It's not unlikely, that I'll only add a 45° option for the clips. The thing is: collision checks have to be /really/ fast.

A horizontal axis rotation would be almost always useless in my opinion. I don't know if you used to create maps a lot, but I did, and I can say the most and only annoying thing with clips is to find the good wide/length values, and especially don't shuffle those values. Of course, you can remember how the wide value is related to the north position (with the radar), but it's god damn annoying and everyone I mapped with were just placing randomly a clip and deleting/fixing it if they switched length/wide values.
TL;DR: The main good point of a vertical rotating clip would be to be able to rotate it by 90° at least.

Quote:Do you have a map example for that fog glitch?

Set a low value fog (like 10 to test) on any map, expect this:
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Messages In This Thread
[questions] mapping (xmaps) - by MPx - 02 Dec 14, 06:34PM
RE: [questions] mapping (xmaps) - by stef - 03 Dec 14, 11:05AM
RE: [questions] mapping (xmaps) - by ExodusS - 03 Dec 14, 12:36PM
RE: [questions] mapping (xmaps) - by Luc@s - 03 Dec 14, 12:38PM
RE: [questions] mapping (xmaps) - by stef - 03 Dec 14, 04:21PM
RE: [questions] mapping (xmaps) - by ExodusS - 03 Dec 14, 05:06PM
RE: [questions] mapping (xmaps) - by Luc@s - 03 Dec 14, 09:03PM
RE: [questions] mapping (xmaps) - by MPx - 03 Dec 14, 05:06PM
RE: [questions] mapping (xmaps) - by stef - 03 Dec 14, 07:22PM