About AC development (part 3)...
#11
  • hudextra messages? (combo, cover, defended, etc) - would you miss them?
    I used to enjoy the novelty, but I don't notice them any more.
  • score points in general? (in addition to flags and frags) - would you miss them?
    I find that a high pub score seems to reflect good teamplay. If a player wants to concentrate on getting a high score they have to use attacking or solid defensive play. Ratio whoring or camping isn't going to cut it.
  • team pistol frenzy, team last swiss standing? ever played?
    Yes, but rarely to an end; everyone leaves.
  • survivor (last man standing), team survivor? have you ever played that? would you mind minor changes to those gamemodes?
    I don't like T/SURV. The 100 armour just serves to lengthen the rounds, though.
  • keep the flag (non-team)? do you go after the flag, or do you spend your time fragging random enemies? would you mind, if in ktf only flags were counted? (that was the original intention of the gamemode)
    I spend my KTF games unsuccessfully running from one base to the other. I'd be happy with flag-only scores, which would still be zero.
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Messages In This Thread
About AC development (part 3)... - by stef - 11 May 14, 06:38PM
RE: About AC development (part 3)... - by MPx - 11 May 14, 09:20PM
RE: About AC development (part 3)... - by XFA - 12 May 14, 07:39AM
RE: About AC development (part 3)... - by stef - 12 May 14, 08:30AM
RE: About AC development (part 3)... - by jamz - 12 May 14, 08:10PM
RE: About AC development (part 3)... - by stef - 10 Jun 14, 11:25AM